not creating a block having the valve symbol all individual entities only when I "insert" it the origin point is not at the center
Punctuation is your friend. :\ I can not make heads or tails of that jumble.
I'm not sure I'm reading you right. You seem to use terminology that is very conflicting. To me, when you "insert" something, it's a block. You don't insert objects other than blocks. Are you simply copying things around?
If so, then your draw-order can get wonky. You'd need to find a way to quickly select the objects you wish to change, and send them 'to back' or select all your wipeouts and 'bring to front'. This is assuming you don't have objects that still need to be 'atop' the wipeout.
Maybe you -should- be making blocks if you are currently not doing so. It sounds like it'd solve your problem, in my opinion. I've never had problems with draw-order when objects were in a block.