Ok, first thxs for your answers
I am very sad to disappoint you by the use that I give to arrays.
Second...
I work in a office with very competent people making them work, in all sense... and games are not out of this. Some day I found a very nice place to get some code for game at
http://www.jefferypsanders.com/autolisp_games.html. At the beginning it was very nice, playing Tic Tac Toe, mines, mummy and the principal: HangMan, we played one game at time and so on. But days pass... and that become into addiction, now they play (of course I’m not
) with several games at the same time (i.e. several Tic Tac Toe or mines in one game), and of course there's bets like "if you lose, tomorrow you'll take my work"
or "you pay lunch" (i need to say that we are 13 people
), or physical punishes (this are the best! :pissed:) you can imagine bets like that...
... In this context I had to change the routines to our requirements, those routines needed adaptation it to Spanish (we're from South America) i.e. add
Ñ and
Á É Í Ó Ú to the available characters for HangMand (is not the same PAP
Á that PAP
A) and add a lot of words... and some others changes to rest of the games... yes! the games become too hard.
But what's the relation between arrays and our new addictions? ...
Well... I said "
add a lot of words " and in addition that I said, I’m developing my version of Scrubble (something like
http://okgames.altervista.org/html/modules/mydownloads/singlefile.php?lid=155) and try to add the greater possible amount of words of the Spanish vocabulary. I want to control all variables of the games by a unique objec, and the arrays are the best solution, i think the lists are not the best solution.
ok. i hope you understand my reasons
...
...
In future days I'm thinking to develop my version of NAVAL FLEET (something like
http://pdagamesoft.com/PocketPC/Naval-Ship-Warfare )
Again, thank you... and excuse my English.