actually I'm still stuck in my old-ass habits of changing the UCS... and using the regular rotate.
(normal)Rotate always rotates in the XY plane... so the AXIS of rotation is always parallel to the Z axis...
So for example, I modified the UCS so that the Z axis went through both "feet" of the first arc, then rotated it an arbitrary angle that looked right.
I used 3DRotate a few times but then would forget, lapse into my old habits, and I guess I never got used to it enough to use it regularly.
So whatever makes more sense to you, I guess.
No thanks needed... I'm glad to be of service whenever I can! I get so much from y'all, it's nice to be on the other side of things for once