TheSwamp
Code Red => AutoLISP (Vanilla / Visual) => Topic started by: Andrea on October 28, 2005, 12:25:17 PM
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Hi all..
I have this simple routine..
(setq MVtemp (entget (car (entsel))))
(setq Qt1 (assoc 8 MVtemp))
(setq Qt2 (cons (car Qt1) "0"))
(setq Qt3 (subst Qt2 Qt1 MVtemp))
(entmod Qt3)
it seem to work great...
but not if the item selected is a MVIEW..
any idea why ?
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What is an MVIEW?
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Restrictions on Using entmod
There are restrictions on the changes the entmod function can make:
An entity's type and handle cannot be changed. If you want to do this, use entdel to delete the entity, and then make a new entity with the command or entmake functions.
The entmod function cannot change internal fields, such as the entity name in the –2 group of a seqend entity. Attempts to change such fields are ignored.
You cannot use the entmod function to modify a viewport entity.
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Hi Andrea,
Ci è una certa limitazione circa quella funzione ed uno è che non potete usarli per modificare un'entità del viewport.
Per favore, abbia uno sguardo nel documento di aiuto di balbett.
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Wow..LE.. your Italian is good.. :-)
Thanks for the quick response..
so now, i'm confusing a little bit..
If ENTMOD have restriction...
can I have a list of theses rectriction somewhere ?
I can't found it in the help file...
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Mark,
an MVIEW is in fact a VPORTS..
I call MVIEW because you can make VPORTS in tilemode 1.
just to prevent confusing the selected item.
:angel:
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Wow..LE.. your Italian is good.. :-)
Thanks for the quick response..
so now, i'm confusing a little bit..
If ENTMOD have restriction...
can I have a list of theses rectriction somewhere ?
I can't found it in the help file...
___________________________
Mark,
an MVIEW is in fact a VPORTS..
I call MVIEW because you can make VPORTS in tilemode 1.
just to prevent confusing the selected item.
:angel:
No my Italian is not good at all, I have to always go to the language tools.... I know very little.
Open the VLIDE then click on the HELP button and in there you will find about the limitations.... good luck
MVIEW is a command name and it does a floating viewport entity.